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【英文タイトル】Immersive Simulator Market by Simulation Environment (Console Operator, Field Operator), Offering (Hardware, Software & Services), Application (Training, Product Development, Emergency Services), Industry, and Geography - Global Forecast to 2022

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【レポートの概要(一部)】

1 Introduction (Page No. – 14)
1.1 Objectives of the Study
1.2 Market Definition
1.3 Study Scope
1.3.1 Markets Covered
1.3.2 Years Considered for the Study
1.4 Currency & Pricing
1.5 Limitations
1.6 Stakeholders

2 Research Methodology (Page No. – 18)
2.1 Research Data
2.1.1 Secondary Data
2.1.1.1 Key Data From Secondary Sources
2.1.2 Primary Data
2.1.2.1 Key Data From Primary Sources
2.1.2.2 Key Industry Insights
2.1.2.3 Breakdown of Primaries
2.2 Market Size Estimation
2.2.1 Bottom-Up Approach
2.2.1.1 Approach for Capturing the Market Share By Bottom-Up Analysis (Demand Side)
2.2.2 Top-Down Approach
2.2.2.1 Approach for Capturing the Market Share Top-Down Analysis (Supply Side)
2.3 Market Breakdown & Data Triangulation
2.4 Research Assumptions

3 Executive Summary (Page No. – 27)

4 Premium Insights – Immersive Simulator Market (Page No. – 32)
4.1 Immersive Simulator Market, 2016–2022 (USD Million)
4.2 Immersive Simulator Market, By Simulation Environment (2016–2022)
4.3 Immersive Simulator Market, By Application (2016)
4.4 Immersive Simulator Market, By Industry and Region (2016)
4.5 Immersive Simulator Market, By Geography (2016)

5 Market Overview (Page No. – 36)
5.1 Introduction
5.2 Market Segmentation
5.2.1 Immersive Simulation Market, By Simulation Environment
5.2.2 Immersive Simulation Market, By Offering
5.2.3 Immersive Simulation Market, By Application
5.2.4 Immersive Simulation Market, By Industry
5.3 Market Dynamics
5.3.1 Drivers
5.3.1.1 Increasing Applications in the Medical Industry
5.3.1.2 Risk Mitigation in Oil & Gas Industries Through Training in Immersive Simulator
5.3.1.3 Ability to Transfer Knowledge Quickly Through Training in Immersive Simulator
5.3.2 Restraints
5.3.2.1 Lack of Integration Between Providers of Immersive Simulator Hardware, Software, and Services
5.3.2.2 Low Adoption and Acceptance Due to Lack of Awareness
5.3.3 Opportunities
5.3.3.1 High Demand for Immersive Simulation in the Tourism Sector
5.3.3.2 Use of Complete Immersive Training in Defense
5.3.4 Challenges
5.3.4.1 Technical Challenges Related to Configuration of Immersive Simulator Applications for Different Industrial Platforms
5.3.4.2 Head and Eye Tracking Difficulties in Head-Mounted Display During Immersive Simulation

6 Industry Trends (Page No. – 44)
6.1 Introduction
6.2 Value Chain Analysis
6.3 Porter’s Five Forces Model
6.3.1 Threat of New Entrants
6.3.2 Threat of Substitutes
6.3.3 Bargaining Power of Suppliers
6.3.4 Bargaining Power of Buyers
6.3.5 Intensity of Competitive Rivalry

7 Market, By Offering (Page No. – 51)
7.1 Introduction
7.2 Software and Services
7.2.1 Graphics Interface
7.2.2 Haptics Control
7.2.3 Performance Tracker
7.3 Hardware
7.3.1 Head-Mounted Display
7.3.2 Monitor/Display
7.3.3 Audio Hardware
7.3.4 Interaction Devices
7.3.4.1 Exoskeleton
7.3.4.2 Data Glove
7.3.4.3 3d Mouse
7.3.4.4 Haptic Technology
7.3.4.4.1 Locomotion Interface
7.3.4.4.2 Tactile Feedback
7.3.4.4.3 Force Feedback

8 Market, By Simulation Environment (Page No. – 57)
8.1 Introduction
8.2 Field Operator Training
8.2.1 Industrial Outlook of Field Operator Training
8.2.2 Advantages of Field Operator Training
8.2.3 Disadvantages of Field Operator Training
8.3 Console Operator Training
8.3.1 Industrial Outlook of Console Operator Training
8.3.2 Advantages of Console Operator Training
8.3.3 Disadvantages of Console Operator Training

9 Market, By Application (Page No. – 61)
9.1 Introduction
9.2 Training
9.3 Emergency Services
9.4 Product Development
9.4.1 Product Design
9.4.2 Error Detection

10 Market, By Industry (Page No. – 66)
10.1 Introduction
10.2 Oil and Gas
10.3 Metals and Mining
10.4 Power and Energy
10.5 Medical and Biotech
10.6 Aerospace and Defense
10.7 Automotive and Marine
10.8 Chemicals
10.9 Water and Wastewater
10.10 Pulp and Paper
10.11 Food and Beverages
10.12 Others

11 Geographical Analysis (Page No. – 87)
11.1 Introduction
11.2 North America
11.2.1 U.S
11.2.2 Canada
11.2.3 Mexico
11.3 Europe
11.3.1 Germany
11.3.2 U.K.
11.3.3 France
11.3.4 Italy
11.3.5 Rest of Europe
11.4 Asia-Pacific
11.4.1 China
11.4.2 Japan
11.4.3 India
11.4.4 Rest of Asia-Pacific
11.5 Rest of the World
11.5.1 Middle East & Africa
11.5.2 South America

12 Competitive Landscape (Page No. – 103)
12.1 Overview
12.2 Market Ranking Analysis of Immersive Simulator
12.3 Competitive Situation and Trends
12.3.1 New Product Developments
12.3.2 Partnerships and Agreements
12.3.3 Acquisitions

13 Company Profiles (Page No. – 109)
(Company at A Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments)*
13.1 Introduction
13.2 Aveva Group PLC
13.3 ESI Group
13.4 Schneider Electric SE
13.5 Siemens AG
13.6 Applied Research Associate, Inc.
13.7 Designing Digitally, Inc.
13.8 Immerse Learning
13.9 Mass Virtual Inc.
13.10 Samahnzi (Pty) Ltd.
13.11 Talent Swarm

*Details on Company at A Glance, Recent Financials, Products & Services, Strategies & Insights, & Recent Developments Might Not Be Captured in Case of Unlisted Companies.

14 Appendix (Page No. – 135)
14.1 Insights of Industry Experts
14.2 Discussion Guide
14.3 Knowledge Store: Marketsandmarkets’ Subscription Portal
14.4 Introducing RT: Real-Time Market Intelligence
14.5 Available Customizations
14.6 Related Reports
14.7 Author Details


【レポート販売概要】

■ タイトル:没入型シミュレータの世界市場予測(~2022):トレーニング、緊急サービス、製品開発
■ 英文:Immersive Simulator Market by Simulation Environment (Console Operator, Field Operator), Offering (Hardware, Software & Services), Application (Training, Product Development, Emergency Services), Industry, and Geography - Global Forecast to 2022
■ 発行日:2016年11月21日
■ 調査会社:MarketsandMarkets
■ 商品コード:MAM-SE-4757
■ 調査対象地域:グローバル
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