教育産業におけるVR(バーチャルリアリティ)の世界市場...市場調査レポートについてご紹介

【英文タイトル】Global VR in Education Sector Market 2017-2021

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【レポートの概要(一部)】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Five forces analysis

PART 06: Market segmentation by product
• Global VR gear in education market
• Global VR content in education market

PART 07: Market segmentation by end-user
• Global VR in education market by end-users
• Global VR in higher education market
• Global VR in K-12 education market

PART 08: Geographical segmentation
• Global VR in education market by geography
• VR in education market in North America
• VR in education market in Europe
• VR in education market in APAC
• VR in education market in ROW

PART 09: Decision framework

PART 10: Drivers and challenges
• Market drivers
• Impact of drivers on key customer segments
• Market challenges
• Impact of challenges on key customer segments

PART 11: Market trends
• Incorporation of SLAM technology
• Increasing use of VR in medical training
• VR facilitates collaborative learning
• Open source virtual reality

PART 12: Vendor landscape
• Competitive landscape

PART 13: Key vendor analysis

PART 14: Other prominent vendors

PART 15: Appendix
• List of abbreviations

[List of Exhibits]

Exhibit 01: Overview of VR technology
Exhibit 02: Global VR in education market 2016-2021 ($ millions)
Exhibit 03: Five forces analysis – VR gear
Exhibit 04: Five forces analysis – VR content
Exhibit 05: Global VR in education market by product 2016-2021 (% share)
Exhibit 06: Global VR gear in education market 2016-2021 ($ millions)
Exhibit 07: Global VR content in education market 2016-2021 ($ millions)
Exhibit 08: Global VR in education market by end-users 2016-2021 (% share)
Exhibit 09: Global VR in higher education market 2016-2021 ($ millions)
Exhibit 10: Global VR in K-12 education market 2016-2021 ($ millions)
Exhibit 11: Global VR in education market by geography 2016-2021 (% share)
Exhibit 12: VR in education market in North America 2016-2021 ($ millions)
Exhibit 13: VR in education market in Europe 2016-2021 ($ millions)
Exhibit 14: VR in education market in APAC 2016-2021 ($ millions)
Exhibit 15: VR in education market in ROW 2016-2021 ($ millions)
Exhibit 16: Impact of drivers
Exhibit 17: Impact of challenges


【レポート販売概要】

■ タイトル:教育産業におけるVR(バーチャルリアリティ)の世界市場
■ 英文:Global VR in Education Sector Market 2017-2021
■ 発行日:2017年5月3日
■ 調査会社:Technavio
■ 商品コード:IRTNTR13073
■ 調査対象地域:グローバル
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