オンラインゲームの世界市場:カジュアルゲーム、MMOゲーム、デジタルコンソールゲーム...市場調査レポートについてご紹介

【英文タイトル】Global Online Gaming Market 2016-2020

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【レポートの概要(一部)】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Base year
• Vendor segmentation
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Industry Overview
• Life cycle of global online gaming market
• Online games value chain

PART 06: Market landscape
• Market size and forecast
• Global online gaming market by genre
• Five forces analysis

PART 07: Market segmentation by type
• Comparison of global online gaming market by type
• Global casual gaming market
• Global MMO gaming market
• Global digital console gaming market

PART 08: Buying criteria

PART 09: Geographical Segmentation
• Comparison of global online gaming market by geography
• Online gaming market in APAC
• Online gaming market in Europe
• Online gaming market in North America
• Online gaming market in ROW

PART 10: Global online gaming market by age group
• Global online gaming market by age group

PART 11: Market attractiveness
• Market attractiveness by type
• Market attractiveness by geography

PART 12: Key leading countries
• China
• US
• Japan
• South Korea

PART 13: Relationship between online gaming and entertainment industry

PART 14: Market drivers
• Increase in popularity of F2P online games
• Availability of better gaming infrastructure
• Increase in number of mobile devices

PART 15: Impact of drivers

PART 16: Market challenges
• Increase in cybercrime via online gaming
• Impact of online gaming on physical activity
• Rise in game development costs

PART 17: Impact of drivers and challenges

PART 18: Market trends
• Increase in popularity of online gaming among women
• Market consolidation
• Rise in pirated versions of online games
• Increase in demand for E-sports

PART 19: Vendor landscape
• Competitive scenario
• Key vendors
• Other prominent vendors

PART 20: Appendix
• List of abbreviations

PART 21: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Life cycle of global online gaming market
Exhibit 03: Online games value chain
Exhibit 04: Global online gaming market size and forecast 2015-2020 ($ billions)
Exhibit 05: Global online gaming market by genre 2015
Exhibit 06: Five forces analysis
Exhibit 07: Global online gaming market share by type 2015-2020
Exhibit 08: Global online gaming market by type 2015-2020 ($ billions)
Exhibit 09: Global casual gaming market size and forecast 2015-2020 ($ billions)
Exhibit 10: Top nine global casual games by popularity 2015 (millions of players)
Exhibit 11: Global casual gaming market size and forecast 2015-2020 ($ billions)
Exhibit 12: Global segmentation of MMOs by mode of payment 2015
Exhibit 13: Leading MMO games globally by revenue 2015 ($ millions)
Exhibit 14: Global casual gaming market size and forecast 2015-2020 ($ billions)
Exhibit 15: Leading digital console game globally by revenue 2015 ($ millions)
Exhibit 16: Buying criteria for online gaming market
Exhibit 17: Global online gaming market share by region 2015
Exhibit 18:
Exhibit 19: Global online gaming market by geography 2015-2020 ($ billions)
Exhibit 20: Online gaming market size and forecast in APAC 2015-2020 ($ billions)
Exhibit 21: Online gaming market size and forecast in Europe 2015-2020 ($ billions)
Exhibit 22: Online gaming market size and forecast in North America 2015-2020 ($ billions)
Exhibit 23: Online gaming market size and forecast in ROW 2015-2020 ($ billions)
Exhibit 24: Global online gaming market by age group 2012-2016
Exhibit 25: Market attractiveness by end-users
Exhibit 26: Market attractiveness by geography
Exhibit 27: Key leading countries
Exhibit 28: Examples of movies inspired by online games
Exhibit 29: Examples of games inspired by movies
Exhibit 30: Market share of online gaming by payment mode 2011-2015
Exhibit 31: Change in internet prices and subscriptions globally 2011-2015
Exhibit 32: Global broadband use by region 2015 (millions)
Exhibit 33: Global smartphone and tablet shipments 2011-2015 (millions of units)
Exhibit 34: Impact of drivers
Exhibit 35: Impact of drivers and challenges
Exhibit 36: Global online gaming market segmentation by gender 2012-2016
Exhibit 37: Top-five-played E-sports games 2015


【レポート販売概要】

■ タイトル:オンラインゲームの世界市場:カジュアルゲーム、MMOゲーム、デジタルコンソールゲーム
■ 英文:Global Online Gaming Market 2016-2020
■ 発行日:2016年5月12日
■ 調査会社:Technavio
■ 商品コード:IRTNTR9426
■ 調査対象地域:グローバル
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