複合現実の世界市場:コンポーネント別(ハードウェア、ソフトウェア)、デバイス別(有線式ヘッドマウントディスプレイ、無線式ヘッドマウントディスプレイ)、エンドユーザー別(防衛・航空宇宙、建築、ヘルスケア、ゲーム・エンターテイメント、工業)、地域別予測...市場調査レポートについてご紹介

【英文タイトル】Global Mixed Reality Market Size Study By Component (Hardware, Software) By Device, (Wired Head Mounted Display Device, Wireless Head Mounted Display Device) By End-User (Defense & Aerospace, Architecture, Healthcare, Gaming and Entertainment, Industrial) and Regional Forecasts 2017-2025

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【レポートの概要(一部)】

TABLE OF CONTENTS
Chapter 1. Global Mixed Reality Market Definition and Scope
1.1. Research Objective
1.2. Market Definition
1.3. Scope of The Study
1.4. Years Considered for The Study
1.5. Currency Conversion Rates
1.6. Report Limitation
Chapter 2. Research Methodology
2.1. Research Process
2.1.1. Data Mining
2.1.2. Analysis
2.1.3. Market Estimation
2.1.4. Validation
2.1.5. Publishing
2.2. Research Assumption
Chapter 3. Executive Summary
3.1. Global & Segmental Market Estimates & Forecasts, 2015-2025 (USD Billion)
3.2. Key Trends
Chapter 4. Global Mixed Reality Market Dynamics
4.1. Growth Prospects
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.2. Industry Analysis
4.2.1. Porter’s 5 Force Model
4.2.2. PEST Analysis
4.2.3. Value Chain Analysis
4.3. Analyst Recommendation & Conclusion

Chapter 5. Global Mixed Reality Market, By Component
5.1. Market Snapshot
5.2. Market Performance – Potential Model
5.3. Global Mixed Reality Market, Sub Segment Analysis
5.3.1. Hardware
5.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2. Software
5.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
5.3.2.3. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 6. Global Mixed Reality Market, By Device
7.1. Market Snapshot
7.2. Market Performance – Potential Model
7.3. Global Mixed Reality Market, Sub Segment Analysis

6.1.1. Wired Head Mounted Display Device

6.1.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.1.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
6.1.2. Wireless Head Mounted Display Device

6.1.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
6.1.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
Chapter 7. Global Mixed Reality Market, by End-User
7.1. Market Snapshot
7.2. Market Performance – Potential Model
7.3. Global Mixed Reality Market, Sub Segment Analysis
7.3.1. Defense and Aerospace
7.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.1.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.2. Architecture
7.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.2.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.3. Healthcare
7.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.3.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.4. Gaming and Entertainment
7.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.4.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)
7.3.5. Industrial
7.3.5.1. Market estimates & forecasts, 2015-2025 (USD Billion)
7.3.5.2. Regional breakdown estimates & forecasts, 2015-2025 (USD Billion)

Chapter 8. Global Mixed Reality Market, by Regional Analysis
8.1. Mixed Reality Market, Regional Market Snapshot (2015-2025)
8.2. North America Mixed Reality Market Snapshot
8.2.1. U.S.
8.2.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2. Canada
8.2.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.2.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)

8.3. Europe Mixed Reality Market Snapshot
8.3.1. U.K.
8.3.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2. Germany
8.3.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3. France
8.3.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.3.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4. Rest of Europe
8.3.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.3.4.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4. Asia Mixed Reality Market Snapshot
8.4.1. China
8.4.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2. India
8.4.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3. Japan
8.4.3.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.3.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4. Rest of Asia Pacific
8.4.4.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.4.4.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5. Rest of The World
8.5.1. South America
8.5.1.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.1.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2. Middle East and Africa
8.5.2.1. Market estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.2. Component breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.3. Device breakdown estimates & forecasts, 2015-2025 (USD Billion)
8.5.2.4. End-User Size breakdown estimates & forecasts, 2015-2025 (USD Billion)
Chapter 9. Competitive Intelligence
9.1. Company Market Share (Subject to Data Availability)
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. Daqri LLC

9.3.1.1. Overview
9.3.1.2. Financial (Subject to Data Availability)
9.3.1.3. Product Summary
9.3.1.4. Recent Developments
9.3.2. Microsoft Corporation
9.3.3. Sulon Technologies
9.3.4. Atheer, Inc.
9.3.5. EON Reality, Inc
9.3.6. Magic Leap Inc
9.3.7. Canon Technology
9.3.8. Meta Company
9.3.9. Infinity AR
9.3.10. Seiko Epson Corporation
9.3.11. Layar B.V.


【レポート販売概要】

■ タイトル:複合現実の世界市場:コンポーネント別(ハードウェア、ソフトウェア)、デバイス別(有線式ヘッドマウントディスプレイ、無線式ヘッドマウントディスプレイ)、エンドユーザー別(防衛・航空宇宙、建築、ヘルスケア、ゲーム・エンターテイメント、工業)、地域別予測
■ 英文:Global Mixed Reality Market Size Study By Component (Hardware, Software) By Device, (Wired Head Mounted Display Device, Wireless Head Mounted Display Device) By End-User (Defense & Aerospace, Architecture, Healthcare, Gaming and Entertainment, Industrial) and Regional Forecasts 2017-2025
■ 発行日:2018年6月12日
■ 調査会社:Bizwit Research & Consulting
■ 商品コード:BZW8062746
■ 調査対象地域:グローバル
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