ゲーム機用周辺機器の世界市場:コントローラー、ヘッドセット、キーボード、マウス、マウスパッド...市場調査レポートについてご紹介

【英文タイトル】Global Gaming Peripheral Market 2016-2020

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【レポートの概要(一部)】

PART 01: Executive summary
• Highlights

PART 02: Scope of the report
• Market overview
• Hard-core gamers
• Base year
• Vendor segmentation
• Summation errors
• Top-vendor offerings
• Research methodology
• Economic indicators

PART 03: Introduction
• Key market highlights

PART 04: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 05: Market segmentation by type
• Global gaming peripheral market by type
• Global gaming peripheral market by controllers
• Global gaming peripheral market by headsets
• Global gaming peripheral market by keyboards
• Global gaming peripheral market by mouse
• Global gaming peripheral market by mouse mats
• Segment comparison analysis

PART 06: Market segmentation of gaming keyboard
• Market segmentation of gaming keyboard
• Global mechanical keyboard market
• Global mechanical keyboard market by switch type
• Gaming keyboard market by backlight
• Gaming keyboard market by switch producer

PART 07: Market segmentation by technology
• Global gaming peripheral market by technology
• Global wired gaming peripheral market
• Global wireless gaming peripheral market
• Segment comparison analysis

PART 08: Geographical segmentation
• Regional segregation of global gaming peripheral market
• Gaming peripheral market in Americas
• Gaming peripheral market in APAC
• Gaming peripheral market in EMEA
• Segment comparison analysis

PART 09: Key leading countries
• Key leading countries in global gaming peripheral market

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape
• Competitive scenario
• Other prominent vendors

PART 16: Appendix

PART 24: Explore Technavio

[List of Exhibits]

Exhibit 01: Product offerings
Exhibit 02: Global gaming peripheral market segmentation
Exhibit 03: Global gaming peripheral market 2015-2020 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global gaming peripheral market by type in 2015 and 2020
Exhibit 06: Global gaming peripheral market by controllers 2015-2020 ($ billions)
Exhibit 07: Global gaming peripheral market by controllers 2015-2020 (millions of units)
Exhibit 08: Global gaming peripheral market by headsets 2015-2020 ($ billions)
Exhibit 09: Global gaming peripheral market by headsets 2015-2020 (millions of units)
Exhibit 10: Global gaming peripheral market by keyboards 2015-2020 ($ billions)
Exhibit 11: Global gaming peripheral market by keyboards 2015-2020 (millions of units)
Exhibit 12: Global gaming peripheral market by mouse 2015-2020 ($ billions)
Exhibit 13: Global gaming peripheral market by mouse 2015-2020 (millions of units)
Exhibit 14: Global gaming peripheral market by mouse mats 2015-2020 ($ billions)
Exhibit 15: Global gaming peripheral market by mouse mats 2015-2020 (millions of units)
Exhibit 16: Growth rates of global gaming peripheral market segments by type 2015-2020 ($ billions)
Exhibit 17: CAGR comparison by type of gaming peripherals (2015-2020)
Exhibit 18: Gaming keyboard market by type 2015 and 2020
Exhibit 19: Global mechanical keyboard market 2015-2020 ($ billions)
Exhibit 20: Mechanical keyboard market in China 2015-2020 ($ billions)
Exhibit 21: Global mechanical keyboard market by switch type 2015-2020 ($ billions)
Exhibit 22: Force versus distance traveled by red switches
Exhibit 23: Force versus distance traveled by brown switches
Exhibit 24: Force versus distance traveled by blue switches
Exhibit 25: Force versus distance traveled by green switches
Exhibit 26: Force versus distance traveled by black switches
Exhibit 27: Comparison of the five mechanical keyboard switches
Exhibit 28: Gaming keyboard market by backlight 2015
Exhibit 29: Gaming keyboard market by switch producer 2015
Exhibit 30: Global gaming peripheral market by technology 2015 and 2020
Exhibit 31: Global wired gaming peripheral market 2015-2020 ($ billions)
Exhibit 32: Global wireless gaming peripheral market 2015-2020 ($ billions)
Exhibit 33: Growth rates of gaming peripheral market segments by type 2015-2020 ($ billions)
Exhibit 34: CAGR comparison by technology of gaming peripherals (2015-2020)
Exhibit 35: Global gaming peripheral market by geography 2015
Exhibit 36: Gaming peripheral market in Americas 2015-2020 ($ billions)
Exhibit 37: Geographical segmentation of hard-core gamers 2014 (millions of gamers)
Exhibit 38: Gaming peripheral market in APAC 2015-2020 ($ billions)
Exhibit 39: Gaming peripheral market in EMEA 2015-2020 ($ billions)
Exhibit 40: Growth rates of global gaming peripheral market segments by geography 2015-2020 ($ billions)
Exhibit 41: CAGR comparison by geography (2015-2020)
Exhibit 42: Top 10 countries in global gaming peripheral market 2015
Exhibit 43: Market share and revenue of top 10 countries in global gaming peripheral market 2015
Exhibit 44: Impact of drivers
Exhibit 45: Global shipment of desktops, smartphones, and tablets 2011-2015 (millions of units)
Exhibit 46: Impact of drivers and challenges


【レポート販売概要】

■ タイトル:ゲーム機用周辺機器の世界市場:コントローラー、ヘッドセット、キーボード、マウス、マウスパッド
■ 英文:Global Gaming Peripheral Market 2016-2020
■ 発行日:2016年7月26日
■ 調査会社:Technavio
■ 商品コード:IRTNTR10186
■ 調査対象地域:グローバル
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