遊園地の世界市場2017-2021...市場調査レポートについてご紹介

【英文タイトル】Global Amusement Park Market 2017-2021

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【レポートの概要(一部)】

Table of Contents
PART 01: Executive summary

PART 02: Scope of the report
• Market overview
• End-user segment
• Base year and forecast period
• Vendor segmentation
• Summation error
• Top-vendor offerings

PART 03: Market research methodology
• Research methodology
• Economic indicators

PART 04: Introduction
• Key market highlights

PART 05: Market landscape
• Market overview
• Product life cycle
• Global amusement park market
• Five forces analysis

PART 06: Market segmentation by revenue source
• Global amusement park market by revenue source
• Global amusement park market by tickets
• Global amusement park market by hospitality
• Global amusement park market by merchandizing
• Global amusement park market by others

PART 07: Buying criteria

PART 08: Geographical segmentation
• Global amusement park market by geography
• Amusement park market in Americas
• Amusement park market in APAC
• Amusement park market in EMEA

PART 09: Key leading countries
• US
• China

PART 10: Market drivers

PART 11: Impact of drivers

PART 12: Market challenges

PART 13: Impact of drivers and challenges

PART 14: Market trends

PART 15: Vendor landscape
• Competitive scenario
• Key leading vendors
• Other prominent vendors

PART 16: Appendix
• List of abbreviations

PART 17: Explore Technavio

[List of Exhibits]

Exhibit 01: Regions considered for global casino gaming market 2016-2021
Exhibit 02: Product offerings
Exhibit 03: Overview of global amusement park market
Exhibit 04: Product life cycle of amusement parks 2016 and 2021
Exhibit 05: Global amusement park market by revenue 2016-2021 ($ billions)
Exhibit 06: Global amusement park market by equipment 2016-2021 ($ billions)
Exhibit 07: Global amusement park market by attendees 2016-2021 (billions)
Exhibit 08: Five forces analysis
Exhibit 09: Global amusement park market by revenue source 2016-2021 (% share)
Exhibit 10: Revenue comparison of global amusement park market by revenue source 2016-2021 ($ billions)
Exhibit 11: CAGR comparison of global amusement park market by revenue source 2016-2021 (%)
Exhibit 12: Global amusement park market by tickets 2016-2021 ($ billions)
Exhibit 13: Global amusement park market by hospitality 2016-2021 ($ billions)
Exhibit 14: Global amusement park market by merchandizing 2016-2021 ($ billions)
Exhibit 15: Global amusement park market by others 2016-2021 ($ billions)
Exhibit 16: Buying criteria for amusement parks
Exhibit 17: Global amusement park market by geography 2016-2021 (% revenue share)
Exhibit 18: Revenue comparison of global amusement park market by geography 2016-2021 ($ billions)
Exhibit 19: CAGR comparison of global amusement park market by geography 2016-2021 (%)
Exhibit 20: Amusement park market in Americas 2016-2021 ($ billions)
Exhibit 21: Leading amusement parks in North America 2016
Exhibit 22: Leading amusement parks in South America 2016
Exhibit 23: Amusement park market in APAC 2016-2021 ($ billions)
Exhibit 24: Leading amusement parks in APAC 2016
Exhibit 25: Amusement park market in EMEA 2016-2021 ($ billions)
Exhibit 26: Leading amusement parks in EMEA 2016
Exhibit 27: Amusement park market in US 2016-2021 ($ billions)
Exhibit 28: Amusement park market in China 2016-2021 ($ billions)
Exhibit 29: Impact of drivers
Exhibit 30: Global adventure tourism market 2015-2020 ($ trillions)
Exhibit 31: Adventure sports and levels of adventure
Exhibit 32: Impact of drivers and challenges
Exhibit 33: Revenue share of leading vendors 2015 (% share)
Exhibit 34: Cedar Fair Entertainment: Amusement parks
Exhibit 35: Merlin Entertainments: Entertainment services through major brands
Exhibit 36: SeaWorld Parks & Entertainment: Entertainment services
Exhibit 37: Universal Parks & Resorts: Amusement parks
Exhibit 38: Walt Disney Parks and Resorts: Tourist attractions
Exhibit 39: Other prominent vendors


【レポート販売概要】

■ タイトル:遊園地の世界市場2017-2021
■ 英文:Global Amusement Park Market 2017-2021
■ 発行日:2016年12月29日
■ 調査会社:Technavio
■ 商品コード:IRTNTR11317
■ 調査対象地域:グローバル
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