【レポートの概要(一部)】
1 EXECUTIVE SUMMARY 7
2 DEFINITION OF A MOBILE APP 9
2.1 WHAT SEPARATES AN APP FROM A BUNDLED DEVICE FEATURE? 9
2.2 EXAMPLES OF CURRENT MOBILE APPS 9
3 HISTORY OF MOBILE PLATFORM PROGRAMMING 10
3.1 THE FIRST WIDGET 10
3.2 HARDWARE WIDGETS? 10
3.3 HARDWARE AND SOFTWARE EVOLUTION 12
3.3.1 Hardware evolution 12
3.3.1.1 The Smartphone revolution 12
3.3.2 Development platform evolution 13
3.3.2.1 Palm 13
3.3.2.2 WAP, WML, and HTML 14
3.3.2.2.1 HTML and Mini Browsers 15
3.3.2.2.2 Adobe, Flash, and SilverLight 15
3.3.2.2.3 JavaScript 15
3.3.2.2.4 AJAX 16
3.3.3 Development future 16
4 PLATFORM ARCHITECTURES 17
4.1 PLATFORM SPECIFIC DEVELOPMENT 17
4.1.1 Symbian 17
4.1.2 Windows Mobile, Windows Phone 7 18
4.1.3 Blackberry OS 19
4.1.4 iPhone OSX 20
4.1.5 Linux 21
4.1.6 Palm OS 22
4.1.7 Danger Hiptop, SideKick 22
4.1.8 Android 23
4.2 PORTABLE APP DEVELOPMENT 24
4.2.1 J2ME Platform 24
4.3 WEB BASED APPS 25
4.3.1 WAP/WML/XML 25
4.3.2 HTML 26
4.3.2.1 Browser Constraints by Platform 26
5 KEY DEVELOPMENT CONCEPTS 26
5.1 SIZE CONSTRAINTS 27
5.1.1 Compact Code 27
5.1.2 Compact File Space 27
5.2 DISPLAY CONSTRAINTS 28
5.2.1 Display Sizes and Standards 28
5.2.2 Multiple Displays 29
5.3 INPUT AND CONTROLS 29
5.3.1 Input device types 29
5.3.1.1 Keypad 30
5.3.1.2 Keyboard 30
5.3.1.3 Touch Screen 30
5.3.1.4 Scroll Wheel 31
5.3.1.5 Thumb Sticks, Roller Balls, and Direction Pads. 31
5.3.2 Environmental Controls 32
5.3.2.1 Motion and Orientation Sensors 32
5.3.2.2 Light Sensors 32
5.3.3 Peripheral Access 32
5.3.3.1 GPS onboard and off 32
5.3.3.2 Bluetooth 33
5.3.3.3 Infrared 33
5.4 NETWORK ACCESS 33
5.4.1 Connection Persistence 33
5.4.1.1 Dial on Demand 33
5.4.1.2 Always On 34
5.4.2 Connection Types and Limitations 34
5.4.2.1 Cellular Data 34
5.4.2.2 WiFi 34
5.4.2.3 WiMax 35
5.4.2.4 Bluetooth 36
5.5 PROCESSING 36
5.5.1 Platforms and Speeds 36
5.6 WEB APP DEVELOPMENT 37
5.6.1 Limitations of Web Based Applications 38
5.6.2 A note about WAP/WML translators, compression gateways, and proxies 38
5.7 LICENSING 39
5.7.1 License Model Table by Platform 39
5.8 FUTURE APPLICATIONS 40
5.8.1 3D APPLICATIONS 40
5.8.2 THE VR-MALL CONCEPT 41
5.8.3 VR-Mall 42
5.8.4 VR-world Module 43
5.8.5 3D in Mobile Phones 44
5.8.6 3D Mobile Applications 46
5.8.7 Challenges of the 3D Applications 47
5.8.9 Solutions to Overcome Challenges 49
5.8.10 List of Phones that Uses 3D technology 49
5.8.10 Future of 3D Applications 49
5.9 AUGMENTED REALITY 50
5.9.1 Introduction 50
5.9.2 AR 3D applications 52
5.9.3 Tracking User’s Position 54
5.9.4 QR Codes 56
5.9.5 Mobile Systems in AR 57
Collaborative Applications 61
5.9.6 Augmented Reality Challenges 62
5.9.7 AR Applications 64
5.9.8 AR in Tourism 66
5.9.9 AR and Face Recognition 66
5.9.10 Case Study: How to Use AR with in M-Commerce 67
5.9.11 WEB 2.0 AND SOCIAL SOFTWARE 67
5.9.12 Location-based Service in AR 68
5.9.12 Conclusion 68
6 MARKETS 69
6.1 MOBILE ADVERTISING 70
6.1.1 The Advertising Double Edged Sword 71
6.1.2 Mobile Web Advertising 71
6.2 MARKET SUMMARY 72
6.2.1 Case Study RIM 78
6.2.2 Case Study Apple 79
6.2.3 Case Study Android 80
6.2.4 Case Study PopCap Games 81
6.2.5 Case Study Car Locator 82
6.2.6 Platform Market Share 84
2012-2017 87
6.3 MARKET SIZING 90
6.3.1 Predicted Mobile Sales 92
THE MARKET FOR MOBILE PHONE DEVICES IN ASIA: 2011 – 2016 94
MARKET POTENTIAL FOR MOBILE PHONE DEVICES IN EUROPE 94
THE MARKET FOR MOBILE PHONE DEVICES IN EUROPE: 2011 – 2016 95
MARKET POTENTIAL FOR MOBILE PHONE DEVICES IN LATIN AMERICA 96
THE MARKET FOR MOBILE PHONE DEVICES IN LATIN AMERICA: 2011 – 2016 97
6.3.2 Predicted Smart Phone Sales 97
6.3.3 Recent Market Developments as Growth Indicators 98
7 MARKET SIZING AND FORECAST 102
7.1 SMART PHONE MARKET PERFORMANCE 103
7.2 APPLICATION STORE MARKET PERFORMANCE 105
7.2.1 Handango Mobile Content 105
7.2.2 Apple App Store Mobile Content 108
7.2.2.1 Medialets App Store and Android Marketplace Analysis 110
7.3 INDIVIDUAL APPLICATION PERFORMANCE 116
7.4 RECOMMENDATIONS FOR THE MOBILE APP MARKETPLACE 117
7.5 HOW TABLETS CAN AFFECT THE APPLICATION STORE 118
7.6 Next Generation Devices (what’s Beyond Tablet and Cell Phones..?) 119
7.7 Mobile Games Potential Earning and Markets 2012-2016 121
7.7.1 Smartphones in Context 121
7.7.2 Smartphones vs. Portable Game Players 122
7.7.3 Mobile Games 123
8 SMART PHONE USER SURVEY 130
9 MARKET BREAKDOWN BY MOBILE OPERATING SYSTEM 144
9.1 SYMBIAN 144
9.2 RIM BLACKBERRY 145
9.3 APPLE OSX MOBILE 146
9.4 GOOGLE ANDROID 150
9.5 WINDOWS MOBILE AND PHONE 7 154
9.6 PALM WEBOS 158
9.7 SAMSUNG BADA 159
9.8 EMERGING PLATFORMS 160
10 MOBILE APPLICATION EXAMPLES 161
10.1 SALESFORCE 161
10.2 DEXTERRA 162
10.3 AMERICA’S EMERGENCY NETWORK 164
11 CARRIER AND VENDOR ADAPTATIONS 165
11.1 TOPOLOGY AND NETWORK CHANGES 165
11.2 POLICY CHANGES 165
11.2.1 Open Network Movements 166
11.2.2 Billing Plan Changes 166
11.3 INFRASTRUCTURE HARDWARE CHANGES 166
11.3.1 Location Based Services 166
11.3.2 WiFi Localized Service Hosting 167
11.3.3 Network Monitoring Changes and Effects 167
11.4 HANDSET MANUFACTURER CHANGES 167
11.4.1 Integrating New Handset Features 167
11.4.2 Evolving the Handset 167
11.5 SOFTWARE CHANGES 168
11.5.1 Mobile Browser Evolution 168
11.5.2 Multiple Platform Mobile Operating Systems 169
12 THE FUTURE OF APPS 169
12.1 INNOVATIVE SOLUTIONS ON THE HORIZON 169
12.1.1 Context and Location Sensitive Applications 169
12.1.2 Pay Point Solutions 169
12.1.3 Swarm Data Mining 170
12.2 PREDICTIONS FOR THE NEXT GENERATION 171
12.2.1 Obsolescence of the Wallet 171
12.2.2 Mobile Payment Systems 174
12.2.3 Current M-Payment Market 176
12.2.4 M-payment Analysis 177
12.2.5 Money Transfers 179
12.2.6 The M-Banking Regional Market and Service Providers 179
12.2.1.1 Digital ID 183
12.2.1.2 Electronic Signature 183
12.2.2 Convergence of Portable Devices 183
12.2.2.1 Geo Tagging Multimedia 183
12.2.2.2 Geocasting, Personal Broadcasting 184
12.2.3 Breaking the Phone Mold 185
12.2.3.1 Unlocking and Starting Your Car 185
12.2.3.2 Authentication on a Computer and Elsewhere 185
12.2.3.3 Remote Control 186
13 SUMMARY 187
14 INDEX OF TABLES 189
15 IMAGE CREDITS 190
16 REFERENCES 195
【レポート販売概要】
■ タイトル:モバイルアプリケーション及びウィジェット(Mobile Applications and Widgets: Portable Applications on Mobile Platforms, Fifth Edition)■ 発行日:2012年3月6日
■ 調査会社:Mind Commerce
■ 商品コード:MCM312240112
■ 調査対象地域:グローバル
- 世界のマザーボード市場動向(2Q 2015)This research report presents industry size and value forecast and recent quarter review of the worldwide motherboard industry. The report includes shipment volume and value, shipment breakdowns by maker, ASP, and price trends. The report also examines manufacturer rankings, assembly levels, CPU connector adoption, production locations, shipment destinations, and business types, and provides assem …
- ラピッドプロトタイピング装置の世界市場2015-2019About Rapid Prototyping Equipment A group of techniques that are used to fabricate a model of a part or the entire assembly is known as "Rapid Prototyping". Three-dimensional computer aided design data is used for this purpose. There are various rapid prototyping technologies that are commercially available- SLA, SLS, LOM, FDM, SGC, and Ink Jet printing techniques. The most widely used technique i …
- 2014年戦略提言:日本の性行為感染症(STD)診断検査市場About This ReportThis new 280-page report from Venture Planning Group presents detailed analysis of the Japanese STD market, including sales forecasts and supplier shares for Chancroid, Chlamydia, Gonorrhea, Herpes (I/II, VI), Papillomavirus (Pap Smear, HPV), and Syphilis. The report provides test volume and sales projections for Hospitals and Commercial/Private Labs. In addition …
- 世界の着陸装置&機体支持部市場Landing Gear comprises of mechanical, hydraulic and electrical assemblies. It is an extremely complex system and is the interface of aircraft to ground and allows it to taxi, take-off and land. Aircraft Landing Gear market covers Nose Landing Gears and Main Landing Gears. The landing gears system encompasses all structural and subsystem elements. Structural elements include shock struts, braces, f …
- 糖尿病性ニューロパシー足部潰瘍:グローバル臨床試験レビュー(2014年上半期)Diabetic Neuropathic Foot Ulcers Global Clinical Trials Review, H1, 2014 Summary GlobalData's clinical trial report, “Diabetic Neuropathic Foot Ulcers Global Clinical Trials Review, H1, 2014" provides data on the Diabetic Neuropathic Foot Ulcers clinical trial scenario. This report provides elemental information and data relating to the clinical trials on Diabetic Neuropathic Foot Ulcers. It inclu …
- ポンプの世界市場:渦巻ポンプ、特殊ポンプ、容積式ポンプAbout the Pump Market Although overall global growth in the global pump market is likely to be robust, the factors that will fuel this growth will vary from region to region. In emerging economies such as India and China, the growth will primarily be the result of rapid industrialization as investment in the power generation and water infrastructure sectors grows. In the developed countries, impro …
- グローバルにおけるスペシャリティ保険市場動向と機会The report covers in-depth analysis of specialty insurance market and provides: • Detail analysis of the specialty insurance market size and its growth potential over the period 2014–2018. • Comprehensive analysis of key features of the specialty insurance market. • Details of trends and developments in specialty insurance markets across the world. • Comprehensive analysis of long-term growth stra …
- 体外受精(IVF)サービスのインド市場:性別(男性、女性、その他)、手順別(ICSI IVF、非ISI IVFおよびIUI)、サイクルタイプ別(新鮮IVFサイクル、解凍IVFサイクル、ドナー卵IVFサイクル)、エンドユーザー別(不妊治療クリニック、病院、外科センター、臨床研究機関)、提供別(IVF薬物、IVFメディアおよび試薬、IVFおよびIUIサービス)The India IVF services market was valued at $478.2 million in 2018 and is estimated to reach $1,453.0 million by 2026, registering a CAGR of 14.7% during the analysis period. In vitro fertilization (IVF) is a type of assisted reproductive technology. In this technique the ovum is artificially fertilized in laboratory settings and then implanted into the uterus. IVF is one of the widely used treatm …
- 世界の自動車V2X(Vehicle to Everything)通信市場:V2V、V2I、V2P、V2H、IN-V、ITS、Car-to-XVehicle-to-Everything communications, which encapsulate a trully Connected Vehicle -able to communicate with other vehicles, traffic lights, toll gates, pedestrians, and even the owner’s home, is the automotive sector’s answer to safe, clean and ultimatelly autonomous/self-driving vehicles. In 2014, the V2X market is still in its infancy comprising only Vehicle-to-Vehicle (V2V) and Vehicle-to-Infr …
- 防水システムの東南アジア市場:既成膜(変性瀝青、PVC、TPO、EPDM)、塗膜(エラストマー、セメント混合、歴青質)、統合システム(ポアブロッキング剤、結晶防水剤)、防水化学品 (瀝青、エラストマー、PVC、TPO、EPDM、コンクリート)The market size of Southeast Asia waterproofing systems market is estimated to reach USD 5.35 Billion by 2021, at a CAGR of 14.52% during the forecast period. The rising demand for waterproofing is backed by the growing building & construction industry in the region, especially in the developing countries, such as Indonesia, Malaysia, Thailand, Singapore, and Vietnam. Rapid growth in the construct …
- パッケージ変電所の世界市場:電圧タイプ別(36kV~150kV、36kV未満)、用途別(インフラー、工業、電力整備・発電、その他)、地域別予測Global Package Substation Market to reach USD 22.9 million by 2025. Global Package Substation Market valued approximately USD 8.76 million in 2016 is forecasted to grow with a healthy growth rate of more than 11.27% over the forecast period 2018-2025. The major factors speculated to augment the markets are reduced losses in power distribution system, cost effectiveness, and rise in power demand & …
- T3の市場別医療検査数および販売予測This new report from Venture Planning Group provides analysis of T3 testing, including clinical significance, current and emerging diagnostic procedures, as well as test volume and sales forecasts by country and market segment. Geographic Coverage France, Germany, Italy, Japan, Spain, UK, USA Market Segmentation Centralized Testing - Hospitals - Commercial/Private Laboratories POC/Dece …
- 淋病検査の世界市場2015The report presents a detailed analysis of the Gonorrhea diagnostics market in the US, Europe (France, Germany, Italy, Spain, UK) and Japan. Current scientific views on the Gonorrhea definition, epidemiology and etiology are reviewed. The report provides the 5- and 10-year test volume and sales forecasts by country for the following market segments: - Hospitals &nb …
- シミュレーション及び分析ソフトウェアの世界市場2016-2020About the Simulation and Analysis Software Market Simulation and analysis software is one of the major segments of product life cycle management (PLM) software, and it has a 14% share in the global PLM software market. PLM customers need simulation and analysis tools to achieve long-term benefits of PLM software. Increasing adoption of PLM software enhances the demand for simulation and analysis s …
- 分布型温度センシング(DTS)システムの世界市場:OTDR/OFDR原理、ファイバー種類、用途、地域別分析Conventional temperature measurement systems are inconvenient to use in harsh operating environments. They are susceptible to electromagnetic interference, extremely high temperatures, and corrosion in humid conditions. In the oil &gas industry, temperature measurement is an important requirement for applications such as downhole reservoir monitoring and well completion. Some applications require …